Ok this is my first guide so I hope it helps you. OK, I followed Will's instructions on my Open SUSE 10.2 box with a SoundBlaster Live Value and I now have it working perfectly both inbound and outbound (except the mouse getting stuck in the center of the 'setup' screen - just use tab). I would like to point out that you need to follow these instructions EXACTLY to the letter and in correct ORDER to get it to work. Also, you must make sure your sound is working 100% before you start messing around with trying to get Ventrillo to work.
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The out of the box experience with Open SUSE 10.2 and Live! Cards is not very good and there is some tweaking required: 1.) You need to add the user you will be logged in with to the audio group (unless you.cough. log in as root) 2.) You need to use ALSA. Run ALSACONF and ASAMIXER to confgure. 3.) Once you can hear sound, even if it is heavily distorted, start using YAST or the volume icon GUI to make all changes.
I too had problems getting my outbound (microphone) to work but was able to modify everything in the GUI only. One big thing to remember is to uncheck digital audio, think SUSE has it checked by default.
I also use only headphones, so very few volume options are actually checked except the 2 headphones ones and the microphone. There are several well writen guides out there regarding all the sound problems with Suse 10.2 and SoundBlaster Live cards. Only once you have everything working should you can then start installing Crossover and Ventrillo - if your using this configuration. Our audio driver on the Mac has limited support for audio input. In particular, the Windows application requests audio at a certain sample rate, and our driver will only work if that sample rate matches the sample rate configured for the device in Mac OS X. To configure a sample rate for the device in Mac OS X, you can use /Applications/Utilities/Audio MIDI Setup.app. Unfortunately, while certain devices support a wide range of sampling rates, others support only a couple of rates.
You need to know what sample rate the Windows program is using. Some programs may allow you to configure that. Others may document the rate. If not, you can use the CrossOver's Run Command dialog to collect a +wave log of a brief run of the program.
The desired sample rate should be shown in there. We have plans to improve our audio driver so it will be able to convert between the device's configured sampling rate and the one desired by the Windows program, but I don't have a time estimate for that. Posted: I have a MacBook Pro (intel) and I've tried to follow the directions exactly. When I first log in to vent it says, 'Unable to initialize outbound codec (GSM 6.10 - 44 KHz, 16 bits): Unable to find specific codec.'
However, I cannot hear people talking which I thought was inbound. Is there a common mistake I may have made? T I had a similar problem. What I was doing was trying to run Ventrilo from Finder. Instead you should run it from CrossOver from its menu selection of installed programs. Hm, this doesnt seem to work for me unfortunately, I use Crossover 6.2, created the bottle, edited the.ini file and put the codec-file into the system32 folder. When I start Ventrilo however (using crossover-programms-ventrilo) and I connect to the server (which is speex), I immediately get the error message: unable to initialize outbound codec (GSM 6.10 - 44100 hz, 16bit), unable to find the specific codec.
Well outbound doesnt work, but I see the guys talking in the channel (green mic's), but I dont hear anything. Thanks a lot in advance. Well, one of the changes in 6.2 is that we've enabled DirectSound using our audio driver. The driver doesn't support DirectSound directly, but DirectSound is able to make use of a wave audio driver and emulate higher-level features on top of that. It is this emulation that we enabled. Perhaps when DirectSound is available, Ventrilo operates differently and that's busting things. We didn't make any changes to the wave-in or wave-out parts of the driver beyond that.
Since Ventrilo used to work with just wave-in/-out, I would have expected it to continue working. But I guess not.
Well, one of the changes in 6.2 is that we've enabled DirectSound using our audio driver. The driver doesn't support DirectSound directly, but DirectSound is able to make use of a wave audio driver and emulate higher-level features on top of that. It is this emulation that we enabled. Perhaps when DirectSound is available, Ventrilo operates differently and that's busting things. We didn't make any changes to the wave-in or wave-out parts of the driver beyond that. Since Ventrilo used to work with just wave-in/-out, I would have expected it to continue working.
But I guess not. П˜¥ Okay, found version 6.1 and did the whole walkthrough, but still it doesnt work. The moment I connect to the server, the same errormessage appears stating that it's unable to find the specified codec.What ventrilo version u use? I tried 2.1.3 and 2.1.4, both without succes I really dont get what is going wrong here. Posted: I tried this with Crossover 6.2 and Ventrilo 2.3.2.Beta.3. And it works!
Well sort of, I do have the same issue that the vent window has to be active to use Push-to-Talk. You must be in Vent to use PPT. But I can hear just fine. Yeah same problem, which is an issue when playing TF2. I'm wondering if Steam/TF2 and vent were in the same bottle, then it might work? Also the vent channel window also bugs out alot, putting me in the wrong channel and making channels and users disappear, this is fixed by just pressing the setup button and then ok tho. I would like to give a big heads up to people who are having trouble with this.
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Currently I'm using version 7.0.1, i believe, of crossover. At first i couldn't get this to work, i.e.
Kept getting the same codec error message. When i looked at the code and looked at the name of the codec that you are meant to download in the guide i realised when you download it from the site, it capitalises the name of the file and the code 'MSACM.msgsm610=C: windows system32 msgsm32.acm' specifies a lower case msgsm. Where as mine was Msgsm.
I changed the name of the file in system32 from upper to lower case and then it worked. Hope this helps.
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For simplicity, try voipcodecpack.exe (see my post here - ) Edit: It works fine. Please follow next post as well. As for key bindings (such as push-to-talk), the game being played should be run from the same bottle as Ventrilo, otherwise the bottle in the foreground will have priority for key presses. If this is a native Mac game, you may be out of luck.
This has to do with how keys are registered with the system, and the simple fact that the bottle does not understand that you wish to take control of key bindings, so it does not trap these bindings to the host (OS/X). That's fine, however I will try to answer your question anyways. While I am not a developer for CW, this is my understanding of how audio libraries function within CX. By using native libraries, the application would utilize the windows library which converts the audio data to a raw pcm audio stream. If the library does not exist, the audio stream is sent as-is and not decoded. The mixer passes this stream back to CX.
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If CX see's the GSM stream header, it attempts to load the built-in library, which is a reference to the host systems library. If it cannot load this library, it returns the error to the windows mixer, which returns the error back to the application making the originating sound decoding attempts. Ultimately, using the linux library for GSM would result in a cleaner audio signal, as no emulation occurs during the stream decoding, however having native libraries can give a greater functionality than the libraries available in linux (or even OSX). On a side note, the question about native GSM support in OSX is still questionable. There are still 4 year old unanswered posts regarding this on Apple's support forums.
If the methodology that CX uses differs from that described, it should be noted that the theory on what happens is correct. CX will use native libraries if told to, or system libraries otherwise. Hopefully this clarified your question anyways. Edit: That also means that you can use the same installer previously mentioned to get all 4 codecs working in linux without the use of system (linux) libraries. Edit 2: And I have functional systems running OS9-OSX (10.4-10.6), Windows 98-7, and RHEL (current) on my home network.